Endless Lander
Simple Rocket Landing ASMR

EndlessLander

Thrust, turn, land soft. Then do it again, over moon rock, down winding caves, through mazes and into the dark.

Plays in your browserPhone, tablet and PCTouch, keys or gamepad

How it plays

Three things to learn. A lifetime to get smooth.

One small rocket, one green pad, and gravity. Every level is a single gentle puzzle: get down without a scratch.

  1. Thrust

    Hold to burn. Fuel is finite, so feather it.

  2. Rotate

    Tip the nose to steer, then straighten up before the ground.

  3. Land soft

    Slow, level and on the pad. Get it perfect and the game says so.

PhoneBig buttons: steer with one thumb, thrust with the other. Swap sides any time.
Keyboard↑ or W to thrust, ←→ or AD to rotate
GamepadPlug in and fly.
Classic world: the lander lined up just above a small green pad in a narrow notch between jagged grey moon peaks, under a starry black sky.
Line up, ease off, touch down.
Modes

Eight ways down.

The endless modes keep going as long as you keep landing. Pick a mood, let the game mix it up, or set out on an expedition.

Endless Classic in the Shoreline Atlas world: the lander settling into a narrow notch between contour-banded peaks.
Beginner

Endless Classic

Open sky over jagged peaks. The place to start.

Endless Cavern in the Shoreline Atlas world: the lander inside a narrow, winding cave drawn like a lake on an old map, with the pad at the bottom.
Intermediate

Endless Cavern

Thread winding caves down to the pad.

Endless Labyrinth in the Shoreline Atlas world: the lander inside a square-cornered maze of sea-blue corridors.
Expert

Endless Labyrinth

Tight right-angled mazes. Small moves, steady hands.

Endless Challenge in the Shoreline Atlas world: the lander high above a ridge, with a cave opening below.
All level types

Endless Challenge

Surface, cavern and labyrinth, all mixed.

Night Descent: a dark cavern lit only by the lander's warm lamp, with a sonar ring sweeping out across the rock.
Cavern in the dark

Night Descent

The lights go out. Your lamp shows what’s close, and a sonar ping sketches the walls around you for a moment. The calmest, tensest mode in the game.

Daily Landing in a grey labyrinth: the lander lifts off beside the faint ghost of an earlier run.
Five levels a day

Daily Landing

Five levels for everyone, new each midnight. More

Local scores

Custom Challenge

Pick the terrain types for your own run.

Endless Expedition: the lander rests on a blue checkpoint beside its fuel pump in a pale limestone cave. Checkpoint 1 of 3, perfect, refuelled; tank full, hold thrust to launch.
Checkpoint · refuelled
Endless Expedition, deeper: the cave has turned into straight maze passages; below the lander, the next green checkpoint and its fuel pump, where the cave opens again.
Deeper · maze passages
Endless · local scores

Endless Expedition

One long cave per level, flown without a stop. Your tank holds just enough to reach the next checkpoint. Land on it and it turns blue and refuels you where you stand; take off and fly on down. Every level goes deeper and is longer than the last. A crash costs a life and puts you back on your last checkpoint. Scores stay on your device.

  1. Fly to the green checkpoint on a tank just big enough
  2. Land and it turns blue: refuelled, no reload
  3. Take off and go deeper, into maze passages and back
  4. Land the last pad and the next level adds segments
Worlds

Same cave. Five worlds.

Switch worlds from the menu any time. The levels stay the same; everything around them changes. These are real frames from the game.

Geode, Cavern: a cave outlined in glowing violet, teal and gold crystal seams, the lander above a green pad.
Geode, Surface: violet crystal ridges under a starry sky.
Geode, Labyrinth: a dark maze traced in violet and gold crystal lines.

Geode

Deep purple stone split by seams of violet, teal and gold crystal.

The Hangar

Fifteen ships. Earned by landing, never bought.

Pathfinder, the original wedge, is yours from the start. Every touchdown earns Stardust for the rest, up to experimental and alien craft, and a few want skill instead: the Feather needs 25 perfect landings.

Rockets

  1. Pathfinder
  2. Moth
  3. Bell
  4. Glider
  5. Retro Rocket
  6. Steelhead
  7. Tri-Core
  8. Feather
  9. Old Faithful

Experimental & Alien

  1. Lifting Body
  2. Aerospike
  3. Twin Nacelle
  4. Saucer
  5. Shard
  6. Scarab
The Hangar, Rockets page: nine ships including Pathfinder, Moth, Bell, Glider, Retro Rocket, Steelhead, Tri-Core, Feather and Old Faithful, with Stardust prices and unlock goals.
Rockets
The Hangar, Experimental and Alien page: Lifting Body, Aerospike, Twin Nacelle, Saucer, Shard and Scarab.
Experimental & Alien
Daily Landing

Five levels. Everyone. Today.

Five new levels every day at midnight, the same for every pilot. Land them in a row: a crash ends the try, but what you landed counts. Fly as often as you like; your best try counts, and it flies beside you as a ghost, level by level.

Daily Landing start screen: five levels for everyone today, Labyrinth levels 4 to 8; your best today 9,840 in one try; your best try flies beside you as a ghost, level by level; your first daily landing today is worth 75 Stardust.
Today’s levelsFive levels for everyone, with a Stardust bonus for your first landing of the day.
Flying the daily labyrinth level: the lander lifts off with a translucent ghost of the earlier best run beside it.
Race your ghostYour best try so far flies right alongside you, level by level.
Daily result panel: 3 of 5 landed; this try 7,215, best today 9,840, two tries; your best stays 9,840, beat it and your ghost shows the way.
Beat your bestFly again, or watch the replay of the try you just made.
Global leaderboards

Top pilots

Classic, Cavern, Labyrinth and Challenge each have a global board. These are the best runs right now, live from the scoreboard.

Top ten scores
1
2
3
4
5
Loading the scoreboard…Best score per pilot
Made for listening

Made for playing while you listen to a podcast.

Endless Lander is quiet on purpose. Put on a podcast, an audiobook or a long playlist, and land one little rocket after another. It asks for your hands and a bit of your eyes, and leaves your ears free.

  • Pause any time. Step away mid-descent; the rocket waits.
  • Two sliders. Music and game sounds turn down separately, right on screen.
  • Endless. There’s always one more pad below. Stop whenever the episode does.

Ready when you are

The pad is lit. Take it slow.

Play now
Play now